This post has been edited 10 times, last edit by "Sendokai" (Apr 16th 2015, 10:22pm) with the following reason: I'm Still editing the words and layout, it will take more time to finish so please wait :)
Throws a fiery arrow that inflicts XX damage. This skill is one of the most useful on PvP, and with a rubi that skill can decrease target’s Heal, we will see this rubi later.
Channels a stream of ice that inflicts XX damage per second, isn’t a high damage of course but it’s very good against Physical classes on PvP to slow down the enemy as well in PvE to slow down mobs. When Ice Flow fades a effect is applied instead that inflicts additional XX Frost damage when the target receives direct fire damage, this skill is also a stun skill because it slows down the
Inflicts XX Lightning damage. Inflicts 100% more damage if the target’s health is below 25%. This skill is one of the most best
Inflicts XX instant Fire damage and engulfs the target in flames that inflict XX damage every 2 seconds for 6 seconds.
A stream of ice that inflicts XX damage.
Surrounds you with 6 charges that absorb XX physical damage each. In combat, Stone Barrier can be cast again only in 45 seconds
Surrounds you with 6 magical charges that absorb XX direct Fire, Frost, Lightning, Acid, Holy, Shadow or Astral damage each. In
Inflicts XX damage. This skill is a PvE one, as Frostbolt i not recommend use it on duels because it not do damage like Fire
Icy Comet is one of the highest DPS skills of Mages, it is a Missile that inflicts XX Frost damage. Can be used even if your line of sight to the target is blocked by an obstacle, this skill is useful in all builds, PvE, PvP, Raid, Astral etc.
Again this is one of the most important mage skills, because you can save yourself when in danger, while a mob is chasing you or in a PvP duel ,Alone, Raid etc. Teleports you XX yards forward. Any obstacle in your way will interrupt your movement, so watch out when you will
Stuns the target with an avalanche of ice for 50 seconds, making them unable to move or use abilities. Removes all Fire effects from the target, any damage dealt to the target will canceled the effect. Can be applied to a single target only, but with a rubi we can stun at least 2
Sets up a wall of flame at the chosen location for 20 seconds. Upon entering the wall, enemy panics and receives XX fire damage every second for 6 seconds. This damage generates 300% additional threat, so don’t use it on PvE, maybe in astral if you use it the mobs can stop target the tanker and kill you because of your threat level.
Inflicts XX damage to all enemies within a 10 yard radius. At my vision point, meteor isn’t a good skill to mages on single
Creates 5 illusions of you that last 15 seconds. Incoming attacks have a chance to be redirected to an illusion and dissipate
Attempt to remove one useful magic effect from an enemy target. This skill is pretty useful on PvP against Mages, Healers and
Every second a discharge is sent to the target inflicting XX damage. Last 5 seconds. This skill is useful too, i use that skill at my currently PvP build (Hybrid). With electric Pulse you don’t even need get rank 3 on Dispel, if you duel against other Mage, just do a stun combo on him and cast Electric Pulse, you should remove all barriers with 2x times Electric Pulse, and then you dispel his seal and done, pretty good to PvE too, deals a lot of damage, and it is for single target.
This skill is one of the most useful too, even if you don’t want, YOU NEED a Seal of Health on rank 3, Seal of Health is essential to mages, specially because it increases Maximum Health and Mana (Energy too for party members) by 30%.
This skill is the evolution of Icy Comet, it inflicts much more damage and it’s a AoE (Area of Effect) skill, not too useful at single duels because it takes so much Ice entropy, but too useful on PvP maps/dominion and PvE (Astral/Massive Mobs).
Every second lightning strikes the target and up to 3 enemies within a 10 yard radius of the target, inflicting XX damage to each enemy. Last 5 seconds.
As you guys see it is the evolution of Meteor, it do a lot of damage depending which rank is it, and do damage to all enemies within a
Surrounds you with 7 charges that absorb XX physical damage each. In combat, Stone Wall can be cast again only in 45 seconds after
Applies an effect that prevents interruption of spell casting when receiving damage, moving or jumping. Duration 24s. I like so much of that skill, it is pretty useful to attack and run at same time, can run easy from physical classes and do lots of combo on elemental, so i recommend take that skill because it is one of the most useful skills there. PS* Consumes 5 tears of the Dragon.
Last but not least, Elemental Surge Enchants the space between the caster and the target during 6 seconds. After casting is
Engulfs the target in flames that inflict XX damage (The amount of damage this skills do depends your equipments and runes level) for 5 seconds and periodically disorients the target, making them unable to move or use abilities.
Increases your fire damage dealt by 12%.
If you keep running for 4 seconds, you receive a Pyromania effect decreasing cast time of you Firebolt and Fire Shock spells by
During the Fire cycle, you receive a Fiery Gehenna effect every 5 seconds at a 33% chance. This effect decreases cast time and mana cost of your Firebolt by 50%, lasts 30 seconds and stacks up to 5 times. Only active in combat.
Decreases cast time and mana cost of your Fire Bolt, Meteor and Flaming Meteor spells by 6%.
Your Fire Wall damage has a 5% chance to grant you a Pyromania effect decreasing cast time of your Firebolt and Fire Shock spells by
Has a 66% chance to ignore interruption of Fire Spell casting and increases your vitality by XX.
Your direct damage Fire spells apply an effect that blocks XX healing.
Grants you a 25% chance to build up one additional Fire Force point and one additional Lightning Force point during each Elemental Cycle, but you will stop building up Frost Force points.
Grants you a 25% chance to build upon a additional Frost Force point and one additional Fire Force point during each Elemental
Your Willpower increases by 4 (rank 1) by 8 (rank 2) by 12 (rank 3).
You Lucky is increased by XX points, and give a % chance to make the Seal of Health immune to magical dispelling abilities.This post has been edited 1 times, last edit by "Sendokai" (Apr 16th 2015, 7:53pm)
Each time you receive direct damage while under Stone Barrier or Stone Wall, the attacker receives XX Fire damage.
Increases periodic damage of your Fire Shock and Conflagrate spells by XX%.
Your armor is increased by XX%, decreases Cool Downs of your Stone barrier and Stone Wall by XX seconds.
Increases direct damage of your Fire Shock spell by 5%. In addition, damage over time effect of this spell will decrease movement
Increases damage of your Meteor and Flaming Meteor by 5%, but if they miss you will receive XX to XX damage instead.
Summons an invisible trap beneath the caster. When an enemy approaches it within 12 yards, it explodes, inflicting 96843 damage to all surrounding enemies in a 7 yard radius.
Increases non-critical damage of your Frostbolt, Icy Comet, Icy Meteor and Snowstorm spells by XX%, in addition, there is a 100%
You Icy Comet and Icy Meteor spells additionally apply a Hoarfrost effect that lasts 10 seconds. Hoarfrost effect decreases movement speed by 50% and inflicts XX damage at the end of the duration or upon dispelling.
As soon as Icy Comet or Icy Meteor reaches its target, another Icy Comet is cast on the nearest enemy within a 7 yard range. The
Your Brutality increases by 9.
During the Frost cycle, you receive a Northern Lights effect every 6 seconds at a 33% chance. This effect decreases cast time
Grants you a 25% chance to build up one additional Lightning Force point and one additional Frost Force point during each Elemental Cycle, but you will stop building up Fire Force points, if you don’t receive but these two forces points, your damage increases by 1%.
Grants you a 25% chance to build up one additional Frost Force point and one additional Fire Force point during each Elemental Cycle, but will stop building up Lightning Force points.
Increases your Frost damage dealt by XX%.
This rubi is totally useless, it spend too much mana and even if you spend more rubies to reduce snowstorm mana cost, still
This rubi is the best rubi on Ice Master Grid, whenever you cast Reflection, Stone Barrier, Stone Wall or Elemental Shield, there is a XX% chance to apply 2 more stacks of the effects.
Mana cost of Ice Flow, Icy Comet, Snowstorm and Icy Meteor spells decreased by 10%. Casting time of Snowstorm decreased by 10%.
Your Proficiency increases by X.
Your Icy Comet and Icy Meteor have a 100% chance to cast and additional Icy Comet at the same target. This additional Icy Comet
Decreases cast time, cooldowns and mana cost of Ice Flow and Snowstorm abilities by 10%. Cooldown duration of Ice Flow, Icy Comet
Freezes all enemies within 10 yard radius, making them
Grants your Icy Grave spell a 30% chance to freeze a second target within 10 yards of the main target. In addition, all Frost damage
At the start of each Elemental Cycle that allows you to build up lightning Force points, you receive a Lightning jolt effect that increases range of your next Shocking Grasp by XXX% and its damage by XXX%.
Your Vigor increases by 9%.
An appeal to Astral powers that grants you 5 Force point of each element. May be used only if you have less than 2 Force points of each element.
Teleports to a group member in the same location. It is not possible to protect this spell from being interrupted. Minimum range: 85
Each Lightning spell you cast applies Static Charge effect to the basic target that deals XX damage every 2 seconds. This effect
During the Lightning cycle, you receive a Thundering Advantage effect every 6 seconds at a XX% chance. This effect decreases cast time and mana cost of your Thunderbolt by 50%, lasts 30 seconds and stacks up to 5 times. Only active in combat.
Grants you a 25% chance to build up one additional Fire Force point and one additional Lightning Force point during each Elemental Cycle, but you will stop building up Frost Force points.
Decreases cast time and mana cost of your Electric Pulse and Thunderhead spells by XX%.
Your Flash spell additionally grants you X stack of the Reflection effect and decreases your threat by na amount equal to XX damage inflicted. After you cast Flash, all enemies stop targeting you.
Increases critical damage of your Lightning spells by 15%. Effect removing abilities will not lift the effects completely. Instead, 3 stacks of Stone Barrier, Stone Wall and Elemental Shield will be removed.
Your spells that spend Lightning Force points grant you a Corona Discharge effect that inflicts XX damage to the next enemy who approaches
Increases your Lightning damage dealt by 4%.
Effect that decreases your healing effectiveness by 50% and increases magical damage, dealt by your group members, by XX%. Repetitive casting of this spell cancels this effect instantly. One character is able to maintain only one group aura.
Grants you a 25% chance to build up one additional Lightning Force point and one additional Frost Force point during each Elemental Cycle, but you will stop building up Fire Force points, if you don’t receive but these two forces points, your damage increases by 1%.
Increases damage of your Shocking Grasp spell by 30% against targets who have less than 25% of health.
Channels electric energy into a prism and unleashes it to inflict XX damage to the target and up to 3 enemies within a 7 yard radius of the target.
Each subsequent charge of Electric Pulse or
After casting Electric Pulse or Thunderhead you receive the Electrization effect that allows instant cast of Thunderbolt.


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Vigor is the main stat that increases your damage and healing. All equipment and glyphs add vigor and there is no real way
Proficiency
Determination
Brutality
Anger
Luck
Stamina increases your HP points, like Vigor, this stat gets automatically added with every piece of gear. The higher stat of stamina you get so more HP you will have.
Vitality
Willpower
Bloodlust
Tenacity
Faith






Creates a gravitational anomaly on the surface of the ground, drawing all enemies within a 10 yard radius to it. All affected targets will be knocked down and receive immunity to Telekinetic Pull for 20 Seconds.
Restores XX health if it falls below 35%. Only one Foresight can be active at the same time.
Causes the target to flee in terror for 6 seconds.
Surrounds you with a holy shield that absorbs up to XX damage for 6 seconds and dispels most control effects. You cannot use any abilities that require a weapon to the duration of the effect. That last phrase isn’t for mages but for Paladins, Warriors and others Physical classes, this shield is the Defense UP skill that i talked about before, it’s one of the best skills to get because dispel control effects and protects you from high damage, recommended for PvE/PvP too.
Increases your speed of thought for 15 seconds or until three abilities are used. Temporal Acceleration decreases cast time of most abilities by 50% and increases movement speed by 50%.
Increases Vigor by 30% for casting one spell during 30 seconds.
Protects an ally with a shield that activates on a physical attack from a 10 yard range, inflicting XX Astral damage, throwing attacker 15 yards away and knocking them down (The shield has 1 charge).
Releases a bolt of Astral energy that inflicts XX damage and knocks the target down.
Increases movement speed by 100% for 4 seconds and makes you immune to movement impairing effects.
Prevents spell casting interruption for 20 seconds.
Makes you invisible for 5 seconds. Taking damage or using any abilities will cancel the effect.
Teleports you and your group to a safe place, casting this spell will not be interrupted by damage.
Astral Potion of Fast Healing: Restores large amount of health. Shares a cooldown with defensive balms and healing potions.
Astral Potion of Fast Restoration: Restores large amount of health and slightly restores mana/energy.
Astral Potion of Huge Magical Power: Restores mana. Shares a cooldown with combat potions.
Drastic Potion of Proficiency: Increases your Proficiency. May be used together with potions from the Boutique.

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